![]() You get some nice enchantments and artifacts with Doomwake Giant showing up as a significant Enchantress payoff, but quite a lot of cards that are merely fine to fill in the gaps. ![]() Blackīlack looks to be another middle of the pack color. I would only caution against trying to get too aggressive with cards like Ensoul Artifact instead of taking the safer route of playing the long game with haymakers and permission spells. It’s incredibly easy to endorse blue in this environment. Ponder, Preordain, Counterspell, Mana Leak… the gang’s all here! Blue has some good payoffs for the artifact and enchantment themes with powerful individual cards like Primordial Mist, Shark Typhoon, and Kiora Bests the Sea God, with a long list of generically powerful cards to supplement whatever archetype you pursue. There’s a pretty long list of cards that you can’t go wrong with in the blue column. The Reality Chip has been incredibly powerful in environments like this in my experience, and is one of many reasons that you’ll want to maindeck cards like Nature’s Chant. Blueīlue ranges from “Oh, that’s cute” cards like Animating Faerie to “Oh, that’s really strong” card like Urza, Lord High Artificer. If you weren’t playing or paying attention when Kenrith was Standard legal you should know that the red ability is busted and that you’re generally happy to have access to any part of the card’s textbox. White looks to be a firmly middle of the pack color on balance in this environment, with Kenrith, the Returned King arguably being the standout card. It’s just a pseudo-removal spell for the Enchantress decks. Swift Reconfiguration had me immediately checking for Devoted Druid, and you won’t find that here either. You’re looking for Nettlecyst and Maul of the Skyclaves in this Cube. Stoneforge Mystic usually screams “Batterskull” and “Sword of Word and Other Word” which you won’t find here. I would also expect Felidar Retreat to perform admirably here with the high volume of fetchlands and absence of fast combos.Ī couple things to keep in mind when approaching the Cube with regard to expectation management are knowing the peripherals around Stoneforge Mystic and Swift Reconfiguration. Michiko’s Reign of Truth and Hallowed Hunting are some standouts in this department. As such, I’m looking at engine-building cards to move in on white. This Cube has a significant focus on synergy over abstract power level, and white offers as few individual power level outliers as you’d usually expect. Despite the Cube not having many other traditional prowess payoffs, there are good bones for a more generic spells matter deck that Monastery Mentor could realistically headline. White also opens up avenues for artifact and/or enchantments synergies, with Monastery Mentor being a payoff for any non-creature spells. There’s a fair amount of the usual suspects in the white column of the Cube, with avenues to play aggressive or controlling decks featuring a bevy of one mana creatures or Wrath of God, respectively. Without further ado, let’s get to my usual breakdown of how I would approach drafting the Cube! White All the same, there are a lot of things that I find familiar coming together to form a new environment, which is always cool to see. I’ve explored each of the macro themes of the Cube in my own designs, but I haven’t brought them together quite in this way or at this size or power level. Evolving Wilds and Terramorphic Expanse only made it in as singletons, but they’re both present. This includes the proper fetches like Bloodstained Mire in addition to Ash Barrens, Fabled Passage, and Prismatic Vista. The Cube notably breaks singleton, but only for a selection of fetchlands. Triomes, Modern Horizons 2, Theros Beyond Death, and Kamigawa: Neon Dynasty all make their presences known here. The macro themes in the Cube center around artifacts, enchantments, and lands as card types, with all of these themes gaining significantly from recent releases. You can find Terrill’s breakdown of the Cube on the mothership, and I’ve also ported the posted list over to Cube Cobra. The Cube features over 100 lands in the 540-card spread, so that much makes sense to me! Spellcheck doesn’t like the word “cartographia” and it’s a new one to me, but it’s something to do with maps. It’s a busy time in the world of Cube, gamers! We just had two weeks of the Modern Cube on Magic Online (MTGO) and next week we’ll be getting our hands on Carmen Handy’s Magic 30 Cube! This week also marks the debut of a new Cube on MTGO, with John Terrill’s CubeCon Cartographia coming to the client today.
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